Chaperone d2 quest not dropping1/18/2024 ![]() ![]() In Crucible, get Arc, Solar, and Void Kills. In Crucible, you’ll get 20 Shotgun Kills. In a nutshell, the Chaperone quest is as follows: After receiving the ‘Holliday Family History’ quest from any activity, visit Amanda Holliday. As a result, how do you prepare for the 2019 chaperone quest? Simply play Crucible until the quest drops to increase your chances of receiving it. In SC the penalty for death is low enough that it doesn’t matter.The only way to obtain the Chaperone is to complete the quest “Holliday Family History,” which drops at the end of a Crucible match at random. Let’s actually make it so it works that way.Īgain, I’m just asking for this change in HC. Players are supposed to have a chance to turn down a duel. The existence of a requirement to go to town before hostile shows the original intent of the devs. But how does a 1 min hostile timer change the game? It doesn’t. I get it, we don’t want major changes in D2R. This is not how the game is supposed to be. This is a real shame because Diablo2 multiplayer is a major part of the D2 experience, and now for HC it’s firewalled behind PKs. You get to the point where it’s easier to just avoid multiplayer altogether unless it’s with someone you know in RL. You can’t play with players who use specific skills (like hydra or GA). You can’t walk too close to a WP with players you don’t know. For example, you can’t walk out of town with a player you don’t know. But being vigilante means you avoid a lot of multiplayer situations. I played a lot of D2 HC and I was very good at avoiding PKs. I agree that 95% of PK situations can be avoided based on experience, but those 5% really stink. It’s like avoiding a trade scam, got to be careful and vigilant of how much and who you trust. These are simple steps that if you follow you will likely never be player killed. *Wait in town while still hostiled or leave the game *Be careful about running into the blood moor or sewers while others are in town *Be careful about going into that cow portal that’s been chilling there when you joined the game *Be very careful when deciding whose tp you can trust *when someone hostiles you go to town immediately or leave game if you must *Don’t go afk while leaching exp in a Baal run D2 teaches players some hard lessons, but they are learning moments and for now avoiding being player killed is very doable. Players will kill you with a dirty tp if they really want you dead and you will quickly learn not to walk outside of town with a high level near you if you didn’t think of it already. It would be cool if I could pvp in hc without risking my character permanently dying but as it is now I probably would typically avoid duels unless I was thought the stakes were low enough and that my odds were high enough, which typically never happens.Īs for grief prevention by giving players more time to react to a hostile, I don’t think it’s necessary. I never pvp in hc but I did enjoy it sometimes when I used to play softcore.Īs you said, the risk of fighting a cheater is too high when the stakes are so high. If this option is allowed, you’d have to allow players to filter the “join game” list to only show games with this option. ![]() Have a game option at game instance creation that will allow the game maker to decide whether players in the game can hostile at all. Require both players to go hostile before a duel can take place. This would give legit players who don’t want to duel time to get to safety away from a griefer. After one minute’s time, dueling proceeds as normal. Pressing the hostile button vs another player will send a global message saying the player will be hostile in one minute. I think these fixes are in line with the developers’ stated intent of keeping the game the same. Please keep in mind I propose these fixes only for Hardcore. Here are a few suggestions on how this can be fixed. But in practice that mechanism isn’t working. That was supposed to be a mechanism to allow players to decline a duel. That’s why the hostile system requires players to go to town before going hostile. These types of kills were expressly NOT supposed to be part of the game. Most of the PK hacks I’ve seen (WP kills, hydra kills, guided arrow kills) involve hostiling your opponent and immediately attacking before the player can react to the hostile notification. There is next to no dueling in hardcore, just griefers with hacked or bought gear trying to kill legit players. I’ve been playing and supporting this game for 20 years and my input is valueless because I didn’t pledge to buy a game with zero reviews and no release date? Wow…Īnyway, here’s my request: fix the multiple PK hacks in hardcore mode. This a real kick in the pants to loyal D2 players. I would have posted it in the D2 Resurrected forum, but apparently you can’t post there until you pre-order the game. I’ve got a D2 Resurrected feature request. ![]()
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